Young learners
Teaching Young Learners – Songs, Rhymes and Chants
Task One
Where would you put the stresses on the following rhyme?
I would put the stress on the vowel (letter strings) in each sentence, showing rhyme. Nearly all of these vowel sounds also marry up with the final consonant sounds (n-ew-s / sh-oe–s). I would give the students more examples of these sounds (choose, lose, blues). With younger learners I think vowel sound is important but also the sound they make with the final consonant.
Have you heard the latest news? Isabel has bought new shoes
And did you know that Harry’s dad has got a dog that’s completely mad?
Well, Alice copied Tommy’s work and she’s taken Helen’s skirt
Johnny Jones has been much worse, he’s stolen money from Angie’s purse
Wait till you hear what Cathy’s done, she’s eaten a worm, just for fun!
Task Two
Choose a song or devise an activity that can be used in the classroom. State the age you have in mind.
1. Old MacDonald’s Farm
Age: Young learners
Aim: Practice listening and singing
Practice listening for animal names and sounds
Preparation: Collect pictures of a farm and a farmer, models of animals
1. The teacher starts by showing a picture of a farm and a farmer.
2. The teacher asks the learners ‘who and where is this?’ and gets them to call out the place and hopefully the farmer’s name (Old MacDonald).
3. The learners are told this is ‘Old Mac Donald farm’. The students are asked ‘What animals can you see on a farm?’
4. The students can shout out the names of animals. The teacher can check that they know the English word for the animals.
5. The teacher gets the children to think about their favourite animal that lives on a farm.
6. The teacher then shows some models of animals including the ones in the song. The names for the animals are elicited and chorally drilled.
7. The teacher then asks ‘what sound they make?’ The teacher gives examples.
8. The teacher already has prepared sheets of paper to match animals and their sounds. The teacher gets the learners in groups and gets them to match the animals and sounds. This helps to solidify the exercise a little more.
9. The teacher gives each group the animal models from the song. She tells the group when they hear in the song an animal’s name she wants them to grab the animal. This helps them get an idea of the animals in the song. She plays the song and lets the groups grab the animals. She checks who got the most animals in each group.
10. If it is necessary, stop the song line by line until they get the idea.
11. The teacher gets the learners to sing the song together with the accompaniment provided by the tape. The children may learn very easily by using echoic memory. The teacher could promote mimics, gestures, etc. associated to the meaning to make children play a participative role freely.
12. A follow up could be that the learners make their own farm or individual groups come up to the front and sing.
Teaching Young Learners – Games and Puzzles
TASK
Choose a language item from the list below and design a simple lesson plan using one of the games to teach/practice the item.
Student Vocabulary Game
Number of players: 2-6
Age: 6+
Materials: A score/category sheet per group, a deck of alphabet cards and a pencil
Object of the game: To name objects beginning with the chosen alphabet card and to be the first person to get rid of his/her alphabet cards.
| Player name: |
| 1, Toys: |
| 2. Fruits and Vegetables: |
| 3. The Classroom: |
| 4. Things in the home: |
| 5. The Body: |
| 6. Boy’s and Girl’s Names: |
| 7. Sports and Hobbies |
| 8. Animals/Pets |
| Score: |
1) A Student shuffles the cards and deals 5 alphabet cards. The cards are laid face down in front of each player.
2) The remaining alphabet cards are laid face down on the table in front of the group.
3) Alternate people start but the first player to the dealer’s left starts play by turning over their alphabet card, and then naming something from the first category on the sheet beginning with his letter. Once the learner has said a word they must write it on their sheet. Their go is over.
4) They have 10 seconds to think of an answer, if they do not have an answer in the allotted time they must pick up an extra card from the middle of the table and place it face down in front of them. Their go is over.
5) Each student takes turns to turn an alphabet card from their pile and naming an item in the first category. Examples are not allowed to be repeated.
6) The round ends when someone has picked up all their cards and named something from the category each time.
7) The other students must add up how many remaining cards they have, and write that number on their score sheet, e.g. 3 cards remaining = 3 points
8) The process is repeated with the person to the left of the dealer being the new dealer and the person to their left starting the new game. The game continues with objects from the second category.
9) The games continue until all the 8 categories have been completed
10) The person with the lowest score is the winner.
- ← Previous
- 1
- 2